Tron Legacy Alternate
Reality Game

My role: Visual Designer

Motion & 3D

Product & Systems

Brand & Strategy

Between the original TRON in 1982 and its 2010 sequel, 28 years passed. Disney needed to bridge that gap by turning a film promotion into a living alternate reality. The Flynn Lives campaign gave over 5 million people a role in the story. My responsibility within the creative team was making that fiction feel indistinguishable from reality.
Working closely with a team of designers and storytellers I helped build the digital and physical touch points that kept the fiction from breaking. I designed the interfaces for Space Paranoids Online and animations for Circuit Cycles, crafting 80s-inspired websites that felt authentic to Flynn's world. I designed posters and postcards with invisible ink hiding secrets for fans to discover, feeding the Easter egg culture that kept players obsessed.

I also contributed motion work for live events, including a full-scale recreation of the End of Line Club at Comic-Con. I designed motion pieces that drove the visuals inside the club, making the environment feel like a real extension of the TRON universe. The work even extended to a custom Encom helicopter skin, ensuring visual consistency across every possible surface.

That collective obsession with craft helped the campaign reach 5 million participants worldwide and earn a THEA Award for Outstanding Achievement.

As part of the team's ARG, I illustrated the initial prints and designed the global websites for Encom. Visually, this was a tough balance to strike. We wanted a high-end vintage feel, which meant ignoring modern design trends like open white space. Instead, I built the pages using the logic of the early web, sliced assets and layouts meant for low bandwidth. Avoiding modern aesthetics was a constant battle, but it was the only way to make the 'lost' games like Circuit Cycles feel like they were truly being discovered in an old corporate vault.

As part of the team's ARG, I illustrated the initial prints and designed the global websites for Encom. Visually, this was a tough balance to strike. We wanted a high-end vintage feel, which meant ignoring modern design trends like open white space. Instead, I built the pages using the logic of the early web, sliced assets and layouts meant for low bandwidth. Avoiding modern aesthetics was a constant battle, but it was the only way to make the 'lost' games like Circuit Cycles feel like they were truly being discovered in an old corporate vault.

I was ecstatic to take on the challenge of creating "lost" game covers for Encom. Starting with nothing but a couple of vintage logos, I developed the concepts for each game and illustrated the covers in a specific high-end vintage style. To bridge the gap between the physical and digital world, I turned the designs into postcards with encoded messages. When fans found the secrets, they were sent to the next stage of the campaign.

I was ecstatic to take on the challenge of creating "lost" game covers for Encom. Starting with nothing but a couple of vintage logos, I developed the concepts for each game and illustrated the covers in a specific high-end vintage style. To bridge the gap between the physical and digital world, I turned the designs into postcards with encoded messages. When fans found the secrets, they were sent to the next stage of the campaign.

There is so much visual design and strategy behind this campaign that I could go on about it forever. It was a massive undertaking and a true career highlight for me. Getting to build out this world alongside such a talented team is something I still consider one of my greatest professional opportunities.

There is so much visual design and strategy behind this campaign that I could go on about it forever. It was a massive undertaking and a true career highlight for me. Getting to build out this world alongside such a talented team is something I still consider one of my greatest professional opportunities.

5 Million

participants joined the immersive search for Kevin Flynn worldwide.

2

Epic Physical Recreations:of Flynn’s Arcade and the End of Line Club

2

Digital games Circuit Cycles and Space Paranoids Online

ABOUT

Jason Reyna
Lead Product & Visual Designer

At Everfi I lead product design and motion for a SaaS learning platform serving millions of K-12 and adult learners through partners like Google, the NFL, and Intuit. I built the design system that cut production timelines by 33%, recruited and directed an animation team that transformed static courseware into motion-rich interactive experiences, and led the mobile-first redesign of a flagship product that reversed a decline in renewals.

Before that I spent seven years as Digital Design Director at Tombras leading a multidisciplinary team across product, UX, and digital for clients including Freightliner, Lodge Cast Iron, and Coca-Cola. Lodge saw a 112% increase in online sales.

I still open Figma every day. I work alongside my team with AI tools like Cursor and Claude to move faster without losing the craft.

RECOGNITION

2020

Webby Honoree

Corporate Communication: LodgeCastIron.com

2017

Addy Awards Gold Addy

Best of Interactive: NHTSA No Big Deal

2015

Addy Awards Gold Addy

Digital Advertising: Moonpie.com

2012

Cannes Lions Silver Award

Promo & Activation: Human Preservation Project

2011

THEA Award

Award Alternate Reality Experience Flynn Lives

© 2026 Jason Reyna. All rights reserved.

© 2026 Jason Reyna. All rights reserved.

ABOUT

Jason Reyna

I've spent 15 years making digital things people actually feel.

My career spans immersive ARG campaigns for Disney and Sony, award-winning relaunches that drove real revenue, and interactive course experiences used by millions of people every day. I live in the space where visual craft, motion, and interactivity converge — and I stay hands-on because that's where the real problems get solved.

Whether I'm directing a creative team, building a design system, or getting into the motion work myself, I'm focused on one thing: experiences that look and feel like someone actually cared.

RECOGNITION

2020

Webby Honoree

Corporate Communication: LodgeCastIron.com

2017

Addy Awards Gold Addy

Best of Interactive: NHTSA No Big Deal

2015

Addy Awards Gold Addy

Digital Advertising: Moonpie.com

2012

Cannes Lions Silver Award

Promo & Activation: Human Preservation Project

2011

THEA Award

Award Alternate Reality Experience Flynn Lives

ABOUT

Jason Reyna
Lead Product & Visual Designer

At Everfi I lead product design and motion for a SaaS learning platform serving millions of K-12 and adult learners through partners like Google, the NFL, and Intuit. I built the design system that cut production timelines by 33%, recruited and directed an animation team that transformed static courseware into motion-rich interactive experiences, and led the mobile-first redesign of a flagship product that reversed a decline in renewals.

Before that I spent seven years as Digital Design Director at Tombras leading a multidisciplinary team across product, UX, and digital for clients including Freightliner, Lodge Cast Iron, and Coca-Cola. Lodge saw a 112% increase in online sales.

I still open Figma every day. I work alongside my team with AI tools like Cursor and Claude to move faster without losing the craft.

RECOGNITION

2020

Webby Honoree

Corporate Communication: LodgeCastIron.com

2017

Addy Awards Gold Addy

Best of Interactive: NHTSA No Big Deal

2015

Addy Awards Gold Addy

Digital Advertising: Moonpie.com

2012

Cannes Lions Silver Award

Promo & Activation: Human Preservation Project

2011

THEA Award

Award Alternate Reality Experience Flynn Lives

© 2026 Jason Reyna. All rights reserved.

30+

30+

Awards.

Awards.

32+

32+

Investments.

Investments.

10K

10K

Users.

Users.

We use cookies to improve your experience. By continuing, you agree to our cookie policy.